Jump to content

Leaderboard


Popular Content

Showing most liked content since 09/20/2018 in all areas

  1. 7 points
    Angel X Miami Child Rush Shortcake Summertime Aesthetics Bare Delight Bride Worthy
  2. 5 points
    Hey everyone. It's your boy sick. As we all most likely know, are on a roleplay server (duhh), and I think our goal should be to make our roleplay as realistic as possible, therefore I've decided to make a little guide to enlighten your minds. The most efficient way to improve the server's roleplay would actually be improving your own roleplay, and that's exactly what we're about to jump into. There's quite a lot of stuff you can do to improve your roleplay, and I'll try to list all of them and briefly explain what each of the ways mean and how they work. Now, let's get straight into it. The first and most important way is creating a believeable and interesting background for your character. Now this is something that will harshly improve your roleplay quality, and generally your own understanding of your character. You should figure out how did your character grow up (e.g. he was often bullied and therefore feels extremely submissive, now that he's an adult), how large is his family (how many siblings he has, or if he grew up with just one parent), if he's rather an introvert or an extrovert, how he feels around new people, etcetera. You get the idea. Now, there's this thing that I see a lot, between mostly new roleplayers, and that being that their characters are either born with rich parents, or that they grew up in a forest all by themselves and learned to survive on their own. The issue about these kind of backgrounds is, that they are not believable (yes, it can sometimes happen but it's really rare) and mostly that it's hard to portray a character with this kind of background. Get me, if you set your character to be rich, and then you hop ingame just to find out you have barely enough to buy yourself a car, then that's not the way we want to go. To sum this section up, you shouldn't make a character background, that the game doesn't allow you to roleplay scriptwise, and a background that is realistic and interesting for others. After the first tip, we're moving onto giving your character flaws. Now, you're probably thinking: "Why the hell would I give my character flaws? That's just something that will limit my roleplay and make it harder for me!" And I'm here to tell you otherwise. Flaws are my favourite thing to roleplay, but they can be hard to get the hang of. You need to be careful not to make your flaws too harsh (e.g. your character missing one leg), because that will definetely limit your roleplay. A good example of a flaw would be Post-traumatic stress disorder, stuttering, having to wear dioptric glasses & much more! Flaws will make your character interesting, and if you pick your flaws well, then they will help you have more fun while roleplaying. I'd like to adress "anger issues" and "temper" flaws; they are fine, as long as you don't use them for powergaming. They are okay if your character will get mad over little things, but they are definetely not okay if you're going to DM people over the littlest things. Another good thing to do would be thinking about your character and figuring out details about his personality and appearance. Maybe your character is fat and likes food alot. Or maybe he is a girl that is desperately trying to become a model, even though she isn't the most beautiful. Does your character have any scars, tattoos or maybe a lot of freckles. Even the littlest things can make your roleplay more enjoyable, and not only for you, but for others aswell. Details make perfection. I'd also like to adress something a little bit off topic, but I still want to discuss it here; and that would be making your /me's detailed. Look at these two /me's as an example: * Joshua Hill smiles at Roy. * Joshua Hill sends a swift smile to Roy. He flashes his shiny whites. or; * Joshua Hill takes out his wallet. * Joshua Hill sniffs whilst lowering his hand to his waist level. He digs his hand into his right pocket and ruffles around the insides. His hand then comes out with a black leather wallet packed with business cards. Which one do you like more? I personally prefer the second one. Your /me's can look so much better if you include details in them. It's so simple, yet it makes /me's look so, so, so much better. Ofcourse you aren't always in a situation where you could take the additional few seconds to write a more detailed /me, but when time isn't biting your buttcheeks, this is definetely the way to go. This'd be pretty much everything I wanted to include in this guide, if anyone has a suggestion of something I should add to the list, don't hesitate and shoot me a private message! I hope this helps, the love is appreciated.
  3. 4 points
    Hey, I'm sick and I map recreationally and I only recently joined a medieval-themed roleplay server's mapper team, which is my first actual project ever. Enjoy, love is appreciated. Sunset Avenue liquors & backdoor poker lounge Ruins turned camp [medieval] Castle blueprint (no furniture) [medieval] Satanist temple & small living space [medieval] Graveyard [medieval] Market infront of the church [medieval]
  4. 3 points
  5. 3 points
    2 MINUTE 800x600 SCREENSHOT GUIDE STEP 1 When you're In game take a screenshot of the picture you want to showcase. The best way to do this is to clear all the text and HUD off your screen so that the screenshot can be clear. I double tap F7 to clear up my screen before pressing F8 to capture the screenshot. Next you capture a screenshot of the text to show the dialogue and the /me's and /do's. Best way to do this is /blindfold to get a clear background. STEP 2 Open up both screenshots so they are both side-by-side. STEP 3 Use the crop tool shown below to choose and select what you wish to showcase in the screenshot. This is helpful to get rid of all unnecessary text that does not have anything to do with the scene or just simply wish to exclude it. STEP 4 Double click the layer shown below to unlock the image to edit. A pop up box will appear then press OK. STEP 5 Right click the layer before selecting "Blending Options..." A pop up box will appear. Set the first blending bar to press 1 and then press OK. You will see the background has gone. STEP 6 Right click the layer and select "Duplicate Layer..." Right click the duplicated layer which will be the first box and select "Merge Visible". STEP 7 Once the two layers are merged, right click the layer once again and click "Blending Options". A pop up box will once again appear. Click on stroke and enter the number 1 where shown below and press OK. This will give your text more visibility so it is seen on the screenshot. STEP 8 Select the move & drag tool before clicking on the text and holding down on the click button to move it over to the picture. You are then free to place the text where ever you see fit. EXAMPLE SCREENSHOT OUTCOME
  6. 3 points
    Some of you will already be aware of these guns and this page. For some of you, this is brand new. Varying levels of quality in some of these as they're all from the last 2 years I've been doing these. I do not, and will not, be doing any low-poly guns in the near or far future. The art behind my mods is the levels of perfection, a luxury not excercised by low-poly mods. To make low-poly guns would make the quality of my guns completely irrelevant and exactly the same as other low-poly guns. ACW-R - M4 Download Credits: DICE, Marksman, HyperZ (Acog), B0T (PMAG) AK47 - Synthetic - AK47 Download Credits: Twinkie Masta, Millenia AK47 - Wooden - AK47 Download Credits: Twinkie Masta, Millenia AK47 Draco - AK47 Download Credits: Edsir98, Twinkie Masta AK74S - AK47 Download Credits: azlyirnizam AK74 - AK47 Download Credits: Lock.n.Load AKMS - AK47 Download Credits: Frimenitnet AKM Krebs Test - AK47 Download Credits: Marksman, DICE, Sarvs, Unknown AKM Krebs SBR Test - AK47 Download Credits: Marksman, Sarvs, Farengar, Unknown AK74 Galil Test - AK47 Download Credits: Marksman, butterhole, Unknown Alabama Slammer Bowie Knife - Knife Download Credits: havok101, Push (Textures) AMT Hardballer Longslide - Desert Eagle Download Credits: Danham AR-10 A4 BOPE - M4 Download Credits: Marksman, tenoyl, Twinkie Masta, DICE, NikoFromIndo, BrainCollector AR-15 9mm - MP5 [altspoiler=Carry handle][/altspoiler] [altspoiler=EOTech]http://i.imgur.com/z1xPTMV.png[/altspoiler] Download Credits: Spykeeboy, Marksman, HyperZ (Magazine), Butterhole (EOTech) Benelli M3 - Shotgun [altspoiler=Red dot][/altspoiler] Download Credits: butterhole Beretta 92FS - Desert Eagle / Silenced Pistol [altspoiler=Beretta 92FS] [/altspoiler] Download Credits: Killerfist, Marksman, Infinity Ward, Tigg Beretta M9 Silenced - Silenced pistol Download Credits: Edsir98, Marksman Beretta M9 - Desert Eagle Download Credits: Edsir98 Brooklyn Crusher - Baseball Bat Download Credits: Flava0ne Calico M950 - MP5 Download Credits: Skaveria Colt Anaconda - Desert Eagle Download Credits: Danham Colt AR-15A2 Government Carbine - M4 Download Credits: Twinkie Masta, Marksman, DICE, Various Artists Colt LE 6920 - M4 Download Credits: Marksman, Twinkie Masta, NikoFromIndo, DMG Colt LE 6940 - M4 Download Credits: Marksman, Twinkie Masta, NikoFromIndo, DMG Colt M4A1 Tactical - M4 Foregrip .ifp included. Download Credits: Marksman, Twinkie Winkie, B0T, BrainCollector, NikoFromIndo, William Kennedy Colt M16A1 / Colt M16A1 Carbine - M4 Download Credits: Marksman, Twinkie Masta, Heffy, Exciter Colt M16 Dissipator - M4 Colt M16A2 Colt M16A3 Download Credits: Marksman, Twinkie Masta, B0T, unknown artists Colt M16A3 - M4 Download Credits: Twinke Masta, Marksman, Tigg (USGI Magazine) Colt M16A3 M203 - M4 Download Credits: Twinke Masta, Marksman, Tigg (USGI Magazine, M203, Heatshield) Colt M16A4 EOTech - M4 [altspoiler=Foregrip][/altspoiler] Download Credits: Trento, Marksman, William Kennedy (Surefire grip), Edsir98 (AN-PEQ) Colt M1911 silenced - Silenced pistol Download Credits: Edsir98, Marksman Colt M1911 - Desert Eagle Download Credits: Edsir98 Colt Python aimshot - Desert Eagle Download Credits: Edsir98 Colt Python - Desert Eagle Download Credits: Danham Deadshot's MK18 - M4 Download Credits: Marksman, Twinkie Masta, DICE, Vindicator, B0T Dragunov scoped - Sniper Rifle Download Credits: 47(AM-Team), Push (Textures) Dragunov - Country Rifle Download Credits: 47(AM-Team), Push (Textures) DSA SA58 OSW - AK47 Download Credits: DICE, Marksman, Pete, Acid_Snake, el maestro de graffiti FN Five-Seven Tactical Elite - Desert Eagle Download Credits: TheLama & Racer445, Marksman, Kaskad (Docter sight), Krycek & 4Echo (Rail mount) FN Five-Seven - Desert Eagle Download Credits: LakeDown FN FNC - closed stock - M4 Download Credits: Edsir98 FN FNC - M4 Download Credits: Edsir98 FN FNP .45 - Desert Eagle Download Credits: BLADE3101 Galil - Ak47 Download Credits: butterhole Gerber Powerframe - Knife Download Credits: Edsir98 Glock 17 flashlight - Desert Eagle [altspoiler=Red dot][/altspoiler] Download Credits: Twinkie Masta, Marksman, Edsir98 (Flashlight) Glock 17 - Desert Eagle [altspoiler=Red dot][/altspoiler] Download Credits: Twinkie Masta Glock 17L Flashlight - Desert Eagle Download Credits: Twinkie Masta, Marksman, Jridah (Flashlight) Glock 17L - Desert Eagle Download Credits: Twinkie Masta, Marksman Glock 19 - Desert Eagle Download Credits: Jridah Glock 20 Flashlight - Desert Eagle Download Credits: Jridah Glock 20 - Desert Eagle Download Credits: Jridah Glock 30 Flashlight - Desert Eagle Download Credits: Jridah Glock 30 - Desert Eagle Download Credits: Jridah H&K G36C - M4 [altspoiler=G36C] [/altspoiler] Download Credits: TheLama, Twinke Masta, ThanezRosa, Jonas, FXDarkloki, Flamshmizer, Marksman, DICE, William Kennedy, HyperZ H&K G36K - M4 [altspoiler=G36K] [/altspoiler] Download Credits: TheLama, Twinke Masta, ThanezRosa, Jonas, FXDarkloki, Flamshmizer, Marksman, DICE, William Kennedy, HyperZ H&K MG36 - M4 [altspoiler=MG36] [/altspoiler] Download Credits: TheLama, Twinke Masta, ThanezRosa, Jonas, FXDarkloki, Flamshmizer, Marksman, DICE, William Kennedy, HyperZ H&K MP5A4 - MP5 Download Credits: Jridiah, Marksman, Towbie (Worn textures), Edsir98 (Aimshot, Aimpoint, RAS), Crowz616 (Rail Mount) H&K MP5A4 RAS - MP5 Download Credits: Jridiah, Marksman, Towbie (Worn textures), Edsir98 (Aimshot, Aimpoint, RAS), Crowz616 (Rail Mount) H&K MP5A5 - MP5 Download Credits: Jridiah, Marksman, Towbie (Worn textures), Edsir98 (Aimshot, Aimpoint, RAS), Crowz616 (Rail Mount) H&K MP5A5 RAS - MP5 Download Credits: Jridiah, Marksman, Towbie (Worn textures), Edsir98 (Aimshot, Aimpoint, RAS), Crowz616 (Rail Mount) H&K MP5SD5 - MP5 Download Credits: Jridiah, Marksman, Towbie (Worn textures), Edsir98 (Aimshot, Aimpoint, RAS), Crowz616 (Rail Mount) H&K MP5SD6 - MP5 Download Credits: Jridiah, Marksman, Towbie (Worn textures), Edsir98 (Aimshot, Aimpoint, RAS), Crowz616 (Rail Mount) H&K MP7A1 - MP5 [altspoiler=] [/altspoiler] Download Credits: Twinkie Masta, Marksman, DICE, Unknown, William Kennedy, Vindicator H&K MP7A2 - MP5 [altspoiler=] [/altspoiler] Download Credits: Twinkie Masta, Marksman, DICE, Unknown, William Kennedy, Vindicator HK Mark 23 Flashlight - Desert Eagle Download Credits: MarcosStyLL, Marksman, cyb3rmotion (Flashlight) HK Mark 23 - Desert Eagle Download Credits: MarcosStyLL HK UMP-9 - MP5 Download Credits: Twinkie Masta, Marksman, DICE, Unknown HK UMP-45 - MP5 Download Credits: Twinkie Masta, Marksman, DICE, Unknown HK USP .40 - Desert Eagle Download Credits: Thanez HK USP .45 Match - Desert Eagle [altspoiler=Silver][/altspoiler] Download Credits: RNK Firearms, Push (Silver texture) HK USP .45 - Desert Eagle [altspoiler=Silver][/altspoiler] Download Credits: RNK Firearms, Push (Silver texture) HK USP 9 Compact - Desert Eagle Download Credits: Silent Viper HK VP70 - Desert Eagle Download Credits: Salgier HK21 - M4 Download Credits: TSB HK45 Flashlight - Desert Eagle Download Credits: Unknown, Marksman, cyb3rmotion (Insight M6X) HK45 - Desert Eagle Download Credits: Unknown HK45c flashlight - Desert Eagle [altspoiler=Green][/altspoiler] [altspoiler=Tan][/altspoiler] Download Credits: Bigcheezit210, Marksman HK45c - Desert Eagle [altspoiler=Green][/altspoiler] [altspoiler=Tan][/altspoiler] Download Credits: Bigcheezit210 HK416 CQB - M4 Download Credits: CORE.MAX2010, Edsir98 (Aimshot) H&K HK416 Tactical - M4 Download Credits: Twinkie Masta, Marksman, Vindicator (Slimline Stock), DICE (Aimpoint T1, Battle grip, rear iron sight), B0T (PMAG), RedRogueXIII (Surefire M952v) H&K HK416 - M4 Download Credits: Marksman, Twinkie Masta, cjisntgay, William Kennedy, HyperZ, DMG, Estevoo, Vindicator H&K HK416c - M4 Download Credits: Marksman, Twinkie Masta, William Kennedy, DICE, Estevoo, Vindicator H&K HK417 - Sniper Download Credits: Marksman, Twinkie Masta, cjisntgay, HyperZ [altspoiler=Outdated HK416/7 Mods]HK416 Pack - M4 Download Credits: Twinke Masta, Marksman,, HyperZ (Acog), B0T (PMAG), Edsir98 (AN-PEQ), Unknown (EOTech), William Kennedy (Surefire grip) HK417 Battle Rifle - M4 Download Credits: cjisntgay[/altspoiler] IMI Desert Eagle - Desert Eagle Download Credits: Twinke Masta, Vashts1985, Racer445, Marksman IMI Desert Eagle Tacti-Cool - Desert Eagle Download Credits: Twinke Masta, Vashts1985, Racer445, Marksman, DICE, Tigg, Vindicator Intratec Tec-9 - Tec-9 Download Credits: Danham Jericho 941 - Desert Eagle Download Credits: butterhole Ka-Bar - Knife Download Credits: Venom908, Chimp KAC PDW - MP5 Download Credits: JuanLi, Marksman,, Edsir98 (Aimshot) Kar98k - Country Rifle Download Credits: NikoFromIndo Kimber Desert Warrior Flashlight - Desert Eagle Download Credits: HyperZ, Marksman, cyb3rmotion (Flashlight) Kimber Desert Warrior - Desert Eagle Download Credits: HyperZ, Marksman Kimber Warrior Flashlight - Desert Eagle Download Credits: HyperZ, Marksman, cyb3rmotion (Flashlight) Kimber Warrior - Desert Eagle Download Credits: HyperZ, Marksman Kimber M1911 - Desert Eagle Download Credits: Edsir98 Kitchen Knife - Knife Download Credits: krossbowkid KRISS Super V - MP5 Download Credits: butterhole, Marksman, Vindicator, Tigg, DICE Kukri knife - Katana Download Credits: Edsir98 LAR-9 - MP5 Download Credits: Twinkie Masta (Recievers, grip, stock, handguard, barrel & iron sight), Marksman, HyperZ (Magazine), CROWZ616 (Aimpoint), butterhole (EOTech) M1014 Tactical - Combat shotgun Download Credits: CORE.MAX2010 M1014 - Combat shotgun Download Credits: butterhole M110 SASS - Sniper Download Credits: sahawx2 , Marksman , ImBrokeRU (Magpul UBR, MOE Pistol grip, PMAG 20) M14 SOPMOD 2 - Sniper/Country Rifle [altspoiler=Silenced Aimpoint][/altspoiler] [altspoiler=Silenced iron sights][/altspoiler] [altspoiler=Silenced scoped][/altspoiler] Download Credits: NikoFromIndo, Marksman, Edsir98 (Aimpoint) M14 SOPMOD EOTech - AK47 Download Credits: butterhole, Marksman, Unknown (EOTech) M14 SOPMOD - Sniper Download Credits: butterhole M1911A1 MEU - Desert Eagle Download Credits: Danham M240 - M4 Download Credits: bugmenot, Marksman, HyperZ (Trijicon ACOG), Edsir98 (AN-PEQ) M4A1 - M4 Download Credits: Twinke Masta, Marksman, NikoFromIndo (LE Stock), Tigg (USGI Magazine) M4A1 M203 - M4 Download Credits: Twinke Masta, Marksman, NikoFromIndo (LE Stock), Tigg (USGI Magazine, M203) M4A1 CQBR - M4 Download Credits: Twinke Masta, Marksman, NikoFromIndo (LE Stock), Tigg (USGI Magazine) M4A1 Lightweight - M4 Download Credits: Twinkie Masta (Recievers, grip, barrel), TIGG (EMAG), Odec3D (Sabertube & BAD-LBS Stock), tenoyl (TROY Battle sights), CROWZ616 (Aimpoint CompM3 2MOA), RedRogueXIII (Magpul Trigger Guard), vagrant (M-LOK Handguard), sHiBaN (Noveske flash hider) M4A1 Magpul - M4 Download Credits: Twinkie Masta (Recievers, barrel & iron sight), B0T (PMAG), BrainCollector (Magpul MOE Stock & M-LOK Handguard), DMG (Aimpoint CompML2 4MOA), BLADE (EOTech 553), RedRogueXIII (Magpul Trigger Guard, MOE grip & MOE Foregrip), (Charging handle latch), Vindicator (Rifle.ifp) M4A1 Tactical - M4 [altspoiler=Foregrip][/altspoiler] Download Credits: CROWZ616, Marksman, HyperZ (flashlight), B0T (PMAG), BrainCollector (Magpul MOE), Edsir98 (Aimpoint, AN-PEQ), William Kennedy (Foregrip) M4A1 SIR - M4 Download Credits: NikoFromIndo, Marksman, BrainCollector (Magpul MOE), Edsir98 (Red dot) M4A1 EOTech - M4 Download Credits: digitalEN4CR, Marksman M4A1 EOTech - M4 [altspoiler=Foregrip][/altspoiler] Download Credits: Lock.N.Load, Marksman, Unknown (foregrip) MAC 10 Silenced - Micro uzi Download Credits: HyperZ, Marksman, Edsir98 (Silencer) MAC 10 - Micro uzi Download Credits: HyperZ Mini Uzi - Micro Uzi Download Credits: butterhole MK18 Custom - M4 Download Credits: Twinke Masta, Marksman, DMG (LMT SOPMOD), Vindicator (Surefire M720v, EOTech 553) DICE (Aimpoint T1), B0T (PMAG), tenoyl (TROY Battle sights) MK18 Mod 0 - M4 Download Credits: Twinke Masta, Marksman, DMG (LMT SOPMOD, rear iron sight), DICE (Aimpoint T1), Revolutionart (AN-PEQ), Tigg (USGI Magazine), RedRogueXIII (Surefire M952v), Mossberg 500 - Shotgun Download Credits: BLAD3101 Mossberg 590 Sawed-off - Shotgun Download Credits: butterhole, Marksman, NikoFromIndo (Stock conversion) Mossberg 590A1 Tactical - Shotgun Download Credits: NikoFromIndo, Marksman, MarcosStyLL (Flashlight), BLAD3101 (Shell rack) MP5A4 RIS - MP5 Download Credits: Edsir98 MP5K SOPMOD - MP5 [altspoiler=EOTech][/altspoiler] [altspoiler=Aimpoint][/altspoiler] Download Credits: TriXigT, Marksman, Edsir (Aimpoint), butterhole (EOTech) MP9 Tactical - MP5 Download Credits: butterhole, Marksman, Edsir98 (Aimpoint), cjisntgay (Silencer) Noveske M4 CQBR - M4 Download Credits: Marksman, Twinkie Masta, DICE, BrainCollector, sHiBaN, vagrant, Olympic Arms K23B Tactical - M4 Download Credits: Marksman, Twinkie Masta OTs-33 - Tec-9 Download Credits: Edsir98 PM Makarov - Desert Eagle Download Credits: Edsir98 Remington 700 - Country Rifle/Sniper Download Credits: Stormfreek, Marksman, tenoyl (TROY Battle sights) Remington 870 Marine Magnum - Shotgun Download Credits: Marksman, Millenia, Towbie Remington 870 Wingmaster - Shotgun Download Credits: Marksman, Millenia, 420x420 Remington 870 sawn off - Shotgun Download Credits: JuanLi SCAR-H LB Scoped - Sniper Rifle Download Credits: sahawx2, Marksman, bugmenot (Magazines), RNK Firearms (Silencer), NikoFromIndo (Scope), William Kennedy (Foregrip), NikoFromIndo (Bipod) SCAR-H LB - Country Rifle Download Credits: sahawx2, Marksman, bugmenot (Magazines), RNK Firearms (Silencer), Vindicator (HAMR MK4), William Kennedy (Foregrip), NikoFromIndo (Bipod) SCAR-H Pack - M4 [altspoiler=Long variant] [/altspoiler] [altspoiler=CQC variant] [/altspoiler] Download Credits: sahawx2, HyperZ (Acog), bugmenot (Magazines), Edsir98 (AN-PEQ), William Kennedy (foregrip) SCAR-L Pack - M4 [altspoiler=Long variant] [/altspoiler] [altspoiler=CQC variant] [/altspoiler] Download Credits: bugmenot, Marksman, HyperZ (Acog), sahawx2 (EOTech), Edsir98 (AN-PEQ), William Kennedy (foregrip) SIG Sauer SG550 - M4 [altspoiler=SG550] [/altspoiler] Download Credits: Exciter_GB, Marksman, Vindicator, HyperZ SIG Sauer SG550 SR - Sniper Download Credits: Exciter_GB, Marksman SIG Sauer SG552 - M4 [altspoiler=SG552] [/altspoiler] Download Credits: Exciter_GB, Marksman, Vindicator, HyperZ SIG Sauer P226 Flashlight - Desert Eagle Download Credits: sea206, Marksman, Edsir98 (flashlight) SIG Sauer P226 - Desert Eagle Download Credits: sea206 SIG Sauer P226 - Desert Eagle Download Credits: Edsir98 SKS - AK47 Download Credits: DICE, hl2poo Smith & Wesson M29 - Desert Eagle Download Credits: Danham Smith & Wesson M500 - Desert Eagle Download Credits: Danham, Marksman Smith & Wesson M500ES - Desert Eagle Download Credits: Danham Smith & Wesson M659 silenced - Silenced Pistol Download Credits: Tigg Smith & Wesson M659 - Desert Eagle Download Credits: Tigg Smith & Wesson M&P15T - M4 Download Credits: Marksman, Twinkie Masta, NikoFromIndo, tenoyl Smith & Wesson SW1911 silenced - Silenced Pistol Download Credits: dennish2010, Marksman, r_populik(Silencer) Smith & Wesson SW1911 - Desert Eagle Download Credits: dennish2010, Marksman SOG knife - Knife Download Credits: Edsir98 SPAS 12 folded stock - Combat shotgun Download Credits: butterhole SPAS 12 no stock - Combat shotgun Download Credits: butterhole Springfield ported1911 - Download Credits: Jridah SR-47 EOTech - M4 Download Credits: Unknown, Marksman, Twinke Masta (Barrel, Pistol grip, both handguards, front iron sight #1), Vindicator (EOTech 553), Exciter (Rear iron sight, HK style iron sight), NikoFromIndo (LE Stock), DMG (LMT SOPMOD), Unknown (Magazine) Quick talk on this one. This is a very special weapon, only seven exist in the real world. One residing in the Knights Armco museum while the other six, originally created for USSOCOM, now lost to the world of special operation forces with atleast one known to be in possession of Bulgarian forces. This is the first SR-47 ever made for a GTA game, let alone San Andreas. I don't actually know the original creator of the receiver because it's been handed down through so many Fallout 3/NV packs that never specified the specific creator. SR-47 SBR - AK47 Download Credits: Marksman, r_populik, DICE, Paul Yakushev, sHiBaN, BrainCollector, ImBrokeRU, Vindicator Taurus .38 snubnose - Desert Eagle Download Credits: butterhole Taurus Judge .410 - Desert Eagle Download Credits: DICE Taurus 850 - Desert Eagle Download Credits: Unknown Taurus MT40 folded stock - MP5 Download Credits: Edsir98 Taurus MT40 full stock - MP5 Download Credits: Edsir98 Tavor TAR-21 - M4 Download Credits: butterhole The silencer was neccessary to avoid shitty alignment Tokarev TT-33 silenced - Silenced Pistol Download Credits: Edsir98, Marksman Tokarev TT-33 - Desert Eagle Download Credits: Edsir98 Uzi - MP5 [altspoiler=Extended stock][/altspoiler] Download Credits: Seph vz. 61 Skorpion - Micro Uzi Download Credits: TheAntiPirate Winchester M1912 - Shotgun Download Credits: KnechtRuprecht, Marksman Wooden bat - Bat Download Credits: HyperZ
  7. 3 points
    Applications for the leadership positions of the primary factions (LCPD, FDLC, VCPD and VCFD) are set to be open on 28th September 2018. Applicants are required to attach a handbook which they've written for their desired faction as they submit their application. The handbook must contain the following: Ranks Structure Divisions Equipment Usage Rules of Conduct Feel free to improve your handbook by adding more detail and segments to it, which will increase your acceptance chances as well. Knowledge of PhpBB is optional, yet recommended. You can only apply for ONE faction leadership position.
  8. 2 points
    INTRODUCTION After almost two months, the seventh development blog is finally here, bigger than ever. We're all working towards one common goal, which is immersion. This development blog with cover some of the most important unique key features. INSTRUMENTS This is still in conceptual stages of development, this might not make it for the initial release, but it's certainly a planned feature. This is one of the most wanted features in almost every SAMP/MTA Roleplay community, now possible thanks to what UGMP has to offer, You will be able to purchase an instrument, learn about it and increase your knowledge, and as you progress, you will be able to play more songs in a better quality, you can host concerts, play at your local saloon or on the corner of the street, imagination is your only limitation with the instrument system. TOODAMNHOT Something that would add to the immersion, is details and realism. A Synchronized Weather Interpolation System as an addition to GTA Underground's weather interpolation system is a great example. This system synchronizes the weathers of each city with their IRL counterparts, for example, LC's weather is synced with NYC and so on, and the ocean in between is synced with the Atlantic Ocean, and of course all of it is done in real time, so if it's raining in Miami, it rains in Vice City too! Take a look at the following pictures and video for better understanding. ADD TO CART Shops now have graphical interfaces with a preview of the item and a short description tag on what you'd like to purchase, you also have the ability to add them to your cart and purchase in bulks, shopping is now way easier in UGRP! COMPASS Since UGRP will feature multiple maps within a very long distance from each other, a compass system is necessary so you can find your direction easily, it can also help you locate islands that are separated around Vice City. Compass is pre-installed on every aircraft and boat. TIME WELL-SPENT Prison Roleplay is one of the important key factors in UGRP, there will be two prisons, Callahan Correctional Facility (LC) and Baxter Prison (VC). CCF is a High-Security Prison located north side of Portland and Baxter is a Medium-Security Prison located on the north side of Escobar International. Sentenced criminals can be sent to each of these prisons depending on what crime they committed, no matter in which state that crime was committed, also inmates can be traded or transported from a prison to another under several special circumstances. PI (Prison Industry) is planned, which will allow you to make some money while being on the inside, nothing too much, but enough to keep you out of your cell. Executions will only be done in CCF, however, the inmate is allowed to serve their time before the execution in Baxter. Prison Break will also be allowed if roleplayed correctly under an administrator's supervision. So basically, Prisons will work like a "mini" version of a server, inside the server. INTERACTION MENU Now you can easily manage your character and perform common tasks as fast and easy as possible with a simple click using the interaction menu. You can quickly check your important statics, choose your walk style from 24 available animations, use your GPS, check your inventory, etc... However, more options will be added into the interaction menu for the initial release, and it will receive an overhaul to its design. ACHIEVEMENTS You can unlock achievements by performing special tasks, do note that these are only unlockable titles and won't give you any type of boost or IC advantage. YACHTS Live the true American Dream, you can purchase your own yacht, available in different colors and designs. You can have your yacht as your primary spawn location and live there, throw parties and easily travel without worrying about anything. Yachts are also found with a discount on Secure Network Chain for those who have access to it. TUNING We're working on a tuning system based on Need For Speed Underground 2, Need For Speed Payback and a touch of GTA 5's Benny's. You'll be able to install Rocket Bunny Body-Kits, Stickers, Neons, different styles of Nitro Purge, additional gauges, and interior attachments, engine customization, an "actual" sound system and many more! Do note that some modifications will be illegal on the streets. RESEARCH AND MANUFACTURING In the previous development blog, we explained about S.N.C (Secure Network Chain) and the way that you can use it to obtain the required parts and items you need, in this blog, we'll explain more on the weapon aspect of SNC. Once you have purchased the weapon parts from your chosen provider, you may deliver them to your factory, where all the actual work happens. Depending on the number of parts and tools you have, you'll be able to manufacture weapons, this process can take a while, depending on what weapon type and how much you want to produce. BETTER BE SAFE THAN SORRY Factions now have the ability to also purchase and own warehouses, where they can easily store massive amounts of whatever they'd like, such as weapons, drugs, etc... GOD'S WAY OF SAYING "YOU'RE MAKING TOO MUCH MONEY" Each state has it's own unique drug, (of course there are common drugs too) and in Vice City, it's none other than pure white cocaine, factions can order the amount of cocaine they'd like from their "out-of-bound" supplier, however, sea bounds and air ways are casually checked and patrolled so there is always a change of getting in huge trouble, but if you're lucky enough and get the right connections, you can make your way to the top of the pile! MAPPING SNEAK PEAKS And as always, we'll end the development blog with some mapping sneak peaks.
  9. 2 points
    It's been a while. OP updated with a lot of new stuff. Check it out here.
  10. 2 points
    A sick person... in a good way of course.
  11. 2 points
    Well, I'll try to aim for the government - since that's what I've been roleplaying for a few years now and that's where my interest lies right now.
  12. 2 points
  13. 2 points
  14. 2 points
  15. 2 points
  16. 2 points
    One of three upcoming "VC Babes" bikini releases - this is only a teaser, it's still being worked on along with the other two skins.
  17. 2 points
    I use low poly skins, I use low poly cars, low poly object mods, all that. Guns are the one thing I don't think ruin the look of the game. Some people agree with me, the majority do not. I'm OK with that. I don't do this for them. I do this for me, and those that like my guns. no u
  18. 2 points
    Project Los Angeles or OGRP, until them greedy cunts banned me for owning a community, besides that, Some RCRP and LSRP.
  19. 2 points
  20. 2 points
    gonna roleplay as a somali pirate and rob ships crossing the waters between vice city and liberty city
  21. 2 points
    INTRODUCTION Welcome to the sixth iteration of the Development Blogs! We'll be having another dive into the features, most notably, the Deep Web system and the previously mentioned Special Jobs. Let's begin! A NEW HUD As you know, SA's default HUD is very insufficient for Roleplaying, so we had our own HUD implemented thanks to UG:MP. A minimalistic and simple design which will also allow us to properly integrate coins in the currency as well. Speedometer also contains the vehicle care indicators, the Well-being is also displayed on the HUD which is a subject for another dev blog HAPPINESS IS... LAND The Happiness Island is added and located right at the bottom of Liberty City, since Vice City received new neons and the Gator Keys, Liberty City needed something to enhance its vibe and atmosphere and it was solved with one easy solution, Statue of Happiness MORE JOBS, UNIQUENESS Who isn't tired of simple jobs where you have to drove from point A to point B and get paid? We're doing our best to implement unique jobs that are anything but a simple drive and get paid job, for this dev blog, we're showcasing the Beach Care in VC and Window Cleaner in LC. In Beach Care, your task is to keep the beach of Vice City clean, you have to cruise around the beach and remove trash, and take them to the Beach Care station. Window Cleaner, on the other hand, is a great addition to Liberty City and blends perfectly with its atmosphere, This job is specifically available in Staunton Island, where you have to clean the windows of the massive skyscrapers of Liberty City, with all the lifter platforms having rooftop access as well. MONEY TALKS The way you receive paychecks and cash it has been made to a realistic point, there are various banks per state for you to choose from, once your paycheck arrives, the bank where you have your account registered at sends you a text message, informing you of your paychecks arrival, then you can get a statement of your incoming paycheck for the hour by responding to the said message, you can either let it stack up or cash it at your local bank whenever you want. ONIONS The whole process of obtaining weapons illegally is quite advanced on UG:RP. As a family leader, you have the ability to use the Secure Network Chain and purchase weapon parts for each weapon type, each state produces these parts but the price rates will change constantly depending on how the market and the sales go, so you might find shotgun parts cheaper in San Andreas and heavy parts cheaper in Liberty City for example, but these will change like I said before. So if you want a good profit, you'd go for the state where the parts you need are sold at a lower price. You can use the SNC bubble to check your order's status, the time of your order's arrival relays on what you have ordered and how much of it you've ordered. Once your order is ready, you can collect it in bulk or in pieces, and deliver them to your factory where you produce your weapons. Of Course, buying items from other states will have the risk of the Law Enforcement or the FBI's involvement or even a family or a gang from that state might get involved but in order to gain massive profits, you have to take risks. SPECIAL JOBS As promised in the previous dev blog, we will talk more about Special Jobs, specifically, ACT (Air Cargo Transports) which is also a part of the Import/Export system. Owning an aircraft doesn't just mean owning an aircraft, well, it does in the literal sense but you'll be opened to a whole new ball game. You'll be able to transport weapons, drugs, vehicles and even human trafficking in the exchange with, of course, money. You also will be able to do legal and riskless tasks as well which might not pay as much as the illegal tasks do. For example, you can purchase vehicles that are only available in San Andreas and transport them to Vice city, either with a valid permit or without a permit, where if you have a valid permit you have the legal rights to do this, and finally sell the vehicles to the highest bidder. Or you can transport immigrants or wanted criminals for a "small" fee. You also can do the same scenario with illegal contraband such as weapons, drugs, etc... The import/export system's limitation is only your imagination. MAPPING SNEAK PEAKS We'll end this dev blog with a couple of gorgeous mapping sneak peaks.
  22. 1 point
    If you like playing VOIP RP, maybe. But that's bad too. Sorry, not sorry.
  23. 1 point
  24. 1 point
  25. 1 point
    I will rp as a dumb russian criminal. Steal cars, transport drugs, rob people and more. Will try to get my faction official as well.
  26. 1 point
  27. 1 point
    To most people this looks like "common sense" but believe me there are way too many RPers that need to learn from and follow this guide.
  28. 1 point
  29. 1 point
    This is cool and all but where's Devblog #8?!??!! REEEEE! (Nah jokes this looks amazing yall, can't wait! Take your sweet time on the new devblog, shit's gonna be a magnum opes)
  30. 1 point
  31. 1 point
  32. 1 point
    7/10 Change back to MR. Polar Bear :(
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
    @Sprenner I'd like to agree.
  44. 1 point
    That's probably the main reason why they did it. Both SA, LC & VC would spread the community way too much, and most people would probably prefer to RP in LC and VC anyways. Personally, I think this is only for the betterment of the server.
  45. 1 point
  46. 1 point
  47. 1 point
    Some of the hairstyles just seem odd to me and I'd imagine them being somewhat out of place for GTA SA, not gonna lie, some just remind me of those skin imports from other games lmao, gucci one looks hella fresh tho, if it's open for the public I wouldn't mind a link haha
  48. 1 point
    Branislav_Skrbic (Breitling Avenger watch) hi, this is me
  49. 1 point
    I don’t like it, maybe because I call myself an old school player and I enjoy more the 3d graphics etc. In my opinion the modern games are all about the graphics and less on the gameplay
  50. 1 point
    plS upDaTe mE is biG fAN
×