After almost two months, the seventh development blog is finally here, bigger than ever. We're all working towards one common goal, which is immersion. This development blog with cover some of the most important unique key features.
This is still in conceptual stages of development, this might not make it for the initial release, but it's certainly a planned feature. This is one of the most wanted features in almost every SAMP/MTA Roleplay community, now possible thanks to what UGMP has to offer, You will be able to purchase an instrument, learn about it and increase your knowledge, and as you progress, you will be able to play more songs in a better quality, you can host concerts, play at your local saloon or on the corner of the street, imagination is your only limitation with the instrument system.
Something that would add to the immersion, is details and realism. A Synchronized Weather Interpolation System as an addition to GTA Underground's weather interpolation system is a great example. This system synchronizes the weathers of each city with their IRL counterparts, for example, LC's weather is synced with NYC and so on, and the ocean in between is synced with the Atlantic Ocean, and of course all of it is done in real time, so if it's raining in Miami, it rains in Vice City too! Take a look at the following pictures and video for better understanding.
ADD TO CART
Shops now have graphical interfaces with a preview of the item and a short description tag on what you'd like to purchase, you also have the ability to add them to your cart and purchase in bulks, shopping is now way easier in UGRP!
Since UGRP will feature multiple maps within a very long distance from each other, a compass system is necessary so you can find your direction easily, it can also help you locate islands that are separated around Vice City. Compass is pre-installed on every aircraft and boat.
Prison Roleplay is one of the important key factors in UGRP, there will be two prisons, Callahan Correctional Facility (LC) and Baxter Prison (VC). CCF is a High-Security Prison located north side of Portland and Baxter is a Medium-Security Prison located on the north side of Escobar International. Sentenced criminals can be sent to each of these prisons depending on what crime they committed, no matter in which state that crime was committed, also inmates can be traded or transported from a prison to another under several special circumstances. PI (Prison Industry) is planned, which will allow you to make some money while being on the inside, nothing too much, but enough to keep you out of your cell. Executions will only be done in CCF, however, the inmate is allowed to serve their time before the execution in Baxter. Prison Break will also be allowed if roleplayed correctly under an administrator's supervision. So basically, Prisons will work like a "mini" version of a server, inside the server.
Now you can easily manage your character and perform common tasks as fast and easy as possible with a simple click using the interaction menu. You can quickly check your important statics, choose your walk style from 24 available animations, use your GPS, check your inventory, etc... However, more options will be added into the interaction menu for the initial release, and it will receive an overhaul to its design.
You can unlock achievements by performing special tasks, do note that these are only unlockable titles and won't give you any type of boost or IC advantage.
Live the true American Dream, you can purchase your own yacht, available in different colors and designs. You can have your yacht as your primary spawn location and live there, throw parties and easily travel without worrying about anything. Yachts are also found with a discount on Secure Network Chain for those who have access to it.
We're working on a tuning system based on Need For Speed Underground 2, Need For Speed Payback and a touch of GTA 5's Benny's. You'll be able to install Rocket Bunny Body-Kits, Stickers, Neons, different styles of Nitro Purge, additional gauges, and interior attachments, engine customization, an "actual" sound system and many more! Do note that some modifications will be illegal on the streets.
RESEARCH AND MANUFACTURING
In the previous development blog, we explained about S.N.C (Secure Network Chain) and the way that you can use it to obtain the required parts and items you need, in this blog, we'll explain more on the weapon aspect of SNC. Once you have purchased the weapon parts from your chosen provider, you may deliver them to your factory, where all the actual work happens. Depending on the number of parts and tools you have, you'll be able to manufacture weapons, this process can take a while, depending on what weapon type and how much you want to produce.
BETTER BE SAFE THAN SORRY
Factions now have the ability to also purchase and own warehouses, where they can easily store massive amounts of whatever they'd like, such as weapons, drugs, etc...
GOD'S WAY OF SAYING "YOU'RE MAKING TOO MUCH MONEY"
Each state has it's own unique drug, (of course there are common drugs too) and in Vice City, it's none other than pure white cocaine, factions can order the amount of cocaine they'd like from their "out-of-bound" supplier, however, sea bounds and air ways are casually checked and patrolled so there is always a change of getting in huge trouble, but if you're lucky enough and get the right connections, you can make your way to the top of the pile!
MAPPING SNEAK PEAKS
And as always, we'll end the development blog with some mapping sneak peaks.