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  1. INTRODUCTION After almost two months, the seventh development blog is finally here, bigger than ever. We're all working towards one common goal, which is immersion. This development blog with cover some of the most important unique key features. INSTRUMENTS This is still in conceptual stages of development, this might not make it for the initial release, but it's certainly a planned feature. This is one of the most wanted features in almost every SAMP/MTA Roleplay community, now possible thanks to what UGMP has to offer, You will be able to purchase an instrument, learn about it and increase your knowledge, and as you progress, you will be able to play more songs in a better quality, you can host concerts, play at your local saloon or on the corner of the street, imagination is your only limitation with the instrument system. TOODAMNHOT Something that would add to the immersion, is details and realism. A Synchronized Weather Interpolation System as an addition to GTA Underground's weather interpolation system is a great example. This system synchronizes the weathers of each city with their IRL counterparts, for example, LC's weather is synced with NYC and so on, and the ocean in between is synced with the Atlantic Ocean, and of course all of it is done in real time, so if it's raining in Miami, it rains in Vice City too! Take a look at the following pictures and video for better understanding. ADD TO CART Shops now have graphical interfaces with a preview of the item and a short description tag on what you'd like to purchase, you also have the ability to add them to your cart and purchase in bulks, shopping is now way easier in UGRP! COMPASS Since UGRP will feature multiple maps within a very long distance from each other, a compass system is necessary so you can find your direction easily, it can also help you locate islands that are separated around Vice City. Compass is pre-installed on every aircraft and boat. TIME WELL-SPENT Prison Roleplay is one of the important key factors in UGRP, there will be two prisons, Callahan Correctional Facility (LC) and Baxter Prison (VC). CCF is a High-Security Prison located north side of Portland and Baxter is a Medium-Security Prison located on the north side of Escobar International. Sentenced criminals can be sent to each of these prisons depending on what crime they committed, no matter in which state that crime was committed, also inmates can be traded or transported from a prison to another under several special circumstances. PI (Prison Industry) is planned, which will allow you to make some money while being on the inside, nothing too much, but enough to keep you out of your cell. Executions will only be done in CCF, however, the inmate is allowed to serve their time before the execution in Baxter. Prison Break will also be allowed if roleplayed correctly under an administrator's supervision. So basically, Prisons will work like a "mini" version of a server, inside the server. INTERACTION MENU Now you can easily manage your character and perform common tasks as fast and easy as possible with a simple click using the interaction menu. You can quickly check your important statics, choose your walk style from 24 available animations, use your GPS, check your inventory, etc... However, more options will be added into the interaction menu for the initial release, and it will receive an overhaul to its design. ACHIEVEMENTS You can unlock achievements by performing special tasks, do note that these are only unlockable titles and won't give you any type of boost or IC advantage. YACHTS Live the true American Dream, you can purchase your own yacht, available in different colors and designs. You can have your yacht as your primary spawn location and live there, throw parties and easily travel without worrying about anything. Yachts are also found with a discount on Secure Network Chain for those who have access to it. TUNING We're working on a tuning system based on Need For Speed Underground 2, Need For Speed Payback and a touch of GTA 5's Benny's. You'll be able to install Rocket Bunny Body-Kits, Stickers, Neons, different styles of Nitro Purge, additional gauges, and interior attachments, engine customization, an "actual" sound system and many more! Do note that some modifications will be illegal on the streets. RESEARCH AND MANUFACTURING In the previous development blog, we explained about S.N.C (Secure Network Chain) and the way that you can use it to obtain the required parts and items you need, in this blog, we'll explain more on the weapon aspect of SNC. Once you have purchased the weapon parts from your chosen provider, you may deliver them to your factory, where all the actual work happens. Depending on the number of parts and tools you have, you'll be able to manufacture weapons, this process can take a while, depending on what weapon type and how much you want to produce. BETTER BE SAFE THAN SORRY Factions now have the ability to also purchase and own warehouses, where they can easily store massive amounts of whatever they'd like, such as weapons, drugs, etc... GOD'S WAY OF SAYING "YOU'RE MAKING TOO MUCH MONEY" Each state has it's own unique drug, (of course there are common drugs too) and in Vice City, it's none other than pure white cocaine, factions can order the amount of cocaine they'd like from their "out-of-bound" supplier, however, sea bounds and air ways are casually checked and patrolled so there is always a change of getting in huge trouble, but if you're lucky enough and get the right connections, you can make your way to the top of the pile! MAPPING SNEAK PEAKS And as always, we'll end the development blog with some mapping sneak peaks.
  2. INTRODUCTION Welcome to the sixth iteration of the Development Blogs! We'll be having another dive into the features, most notably, the Deep Web system and the previously mentioned Special Jobs. Let's begin! A NEW HUD As you know, SA's default HUD is very insufficient for Roleplaying, so we had our own HUD implemented thanks to UG:MP. A minimalistic and simple design which will also allow us to properly integrate coins in the currency as well. Speedometer also contains the vehicle care indicators, the Well-being is also displayed on the HUD which is a subject for another dev blog HAPPINESS IS... LAND The Happiness Island is added and located right at the bottom of Liberty City, since Vice City received new neons and the Gator Keys, Liberty City needed something to enhance its vibe and atmosphere and it was solved with one easy solution, Statue of Happiness MORE JOBS, UNIQUENESS Who isn't tired of simple jobs where you have to drove from point A to point B and get paid? We're doing our best to implement unique jobs that are anything but a simple drive and get paid job, for this dev blog, we're showcasing the Beach Care in VC and Window Cleaner in LC. In Beach Care, your task is to keep the beach of Vice City clean, you have to cruise around the beach and remove trash, and take them to the Beach Care station. Window Cleaner, on the other hand, is a great addition to Liberty City and blends perfectly with its atmosphere, This job is specifically available in Staunton Island, where you have to clean the windows of the massive skyscrapers of Liberty City, with all the lifter platforms having rooftop access as well. MONEY TALKS The way you receive paychecks and cash it has been made to a realistic point, there are various banks per state for you to choose from, once your paycheck arrives, the bank where you have your account registered at sends you a text message, informing you of your paychecks arrival, then you can get a statement of your incoming paycheck for the hour by responding to the said message, you can either let it stack up or cash it at your local bank whenever you want. ONIONS The whole process of obtaining weapons illegally is quite advanced on UG:RP. As a family leader, you have the ability to use the Secure Network Chain and purchase weapon parts for each weapon type, each state produces these parts but the price rates will change constantly depending on how the market and the sales go, so you might find shotgun parts cheaper in San Andreas and heavy parts cheaper in Liberty City for example, but these will change like I said before. So if you want a good profit, you'd go for the state where the parts you need are sold at a lower price. You can use the SNC bubble to check your order's status, the time of your order's arrival relays on what you have ordered and how much of it you've ordered. Once your order is ready, you can collect it in bulk or in pieces, and deliver them to your factory where you produce your weapons. Of Course, buying items from other states will have the risk of the Law Enforcement or the FBI's involvement or even a family or a gang from that state might get involved but in order to gain massive profits, you have to take risks. SPECIAL JOBS As promised in the previous dev blog, we will talk more about Special Jobs, specifically, ACT (Air Cargo Transports) which is also a part of the Import/Export system. Owning an aircraft doesn't just mean owning an aircraft, well, it does in the literal sense but you'll be opened to a whole new ball game. You'll be able to transport weapons, drugs, vehicles and even human trafficking in the exchange with, of course, money. You also will be able to do legal and riskless tasks as well which might not pay as much as the illegal tasks do. For example, you can purchase vehicles that are only available in San Andreas and transport them to Vice city, either with a valid permit or without a permit, where if you have a valid permit you have the legal rights to do this, and finally sell the vehicles to the highest bidder. Or you can transport immigrants or wanted criminals for a "small" fee. You also can do the same scenario with illegal contraband such as weapons, drugs, etc... The import/export system's limitation is only your imagination. MAPPING SNEAK PEAKS We'll end this dev blog with a couple of gorgeous mapping sneak peaks.
  3. INTRODUCTION It's been a while since a development blog related to the gamemode's development, but a lot has been changed, added and improved since then, which we'll be taking a look at in this dev blog. Jobs Jobs are almost done, each state will have around 10 unique jobs, 4 common jobs and 4 or 5 special jobs. Unique Jobs: These jobs can only be obtained in one and only one state, these jobs usually fit in with a city's atmosphere, for example, we have Noodle Delivery in Liberty City (Punk noodles) and SpandExpress in Vice City. Common Jobs: These jobs are available everywhere, jobs like Mechanic, Taxi Driver, Commercial Truck Deliveries fall under this category. Special Jobs: These jobs are risky and cannot be done by everyone, but the payment is decent. You can either go illegal or legal on these jobs, that's up to you, both are risky but illegal ways can attract extra unwanted attention and trouble. Jobs such as ACT (Aircargo Transports) and SCT (Seacargo Transports) go in this category. Also, note that these jobs are integrated with the Import/Export system. We'll be taking a closer look at Special Jobs in another dev blog. Masks It's something that's expected from every Roleplay Server, masks can be purchased and used at any time and are accessible from the inventory. Sewer System Sewer systems are now accessible from various points, either hidden or just an outlet, the sewer system covers Staunton Island in Liberty City, and it's connected to The Bank of Liberty at a certain spot. As for Vice City, the sewer system covers half the Mainland and finishes nearly around Downtown, it's also linked with El Banco Corrupto Grande at a hidden spot. Vehicle customization Vehicle Customization is not limited to the visual tuning of your vehicle, you're able to install various modifications on your vehicle, such as security-related ones, like an immobilizer, deeper into vehicle modifications, you can modify your vehicle's accelerator unit so you can perform wheelies.
  4. INTRODUCTION The forum software has been switched to IPB! More functionality and more user-friendly. THEMES Now we have a total of 7 new themes to offer, more to come in the future. Themes include 3 different light scheme variants, a dark variant, and our classic PhpBB theme, as well as two layouts specifically for Vice City and Liberty City. TROPHIES AND MEDALS Now you'll be able to unlock trophies and medals on the forum by performing certain tasks, these achievements might have some rewards too. DISCORD INTEGRATION Now our forum is linked to our Discord Server, you can log in and register using your Discord account, our bot, Luigi is now able to send notifications from the forum to Discord and synchronize ranks. APPLICATIONS With IPB, we're now able to process applications directly within the forum without any need for a code layout.
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