Welcome, to the first ever development blog, we'll be posting dev blogs as the development progresses to perfection. I wanted to talk to you guys about the things that have been done, can be done and are doing to be done, basically our plans for UGRP to make it surpass all existing GTA SA Roleplay communities, yes, MTA included.
All of you guys should have been wondering what the roleplay type on UGRP is; It's heavy-immersive. In most of the RP servers, once you finish grinding, there is nothing else to do, player interaction is not enough, but not on UGRP, our game mode allows you to easily interact with all the players and stay connected, it's like an actual sandbox, the only limitation is your imagination, not to mention that grinding is an impossible act on UGRP due to how the economy works.
ECONOMY & JOBS
The economy is something beyond what you currently see in your everyday Roleplay server, on UGRP, we have an actual coin system, thanks to UGMP natives. It means, that you can have cents, pennies, etc... So your money will look something like $5262.65 and this means more in-depth economy. You'll get government paycheck until you get on your feet, you also can find yourself a job or sing up in a faction to increase your income, however, just like in real life, you need to act smart to make a good load of cash, that's where the immersion term comes into attention, for example, you can import and export vehicles and other goods that are unique per state, and sell them in another state for a higher price, these items can be either vehicles, weapons, drugs, clothing iteems and even more. You also can do transportation runs cross-state using a boat or an aircraft, your load can be either passengers or items, that's up to you what to transfer. You also can buy a property, redesign or just simply sell it to the highest bidder. Methods to earn money are a lot. Also, each state offers a wide set of jobs that are unique, for example, you can only do the mining job in San Andreas while you can only work for Spand Express in Vice City. Jobs also pay differently per state, depending on that state's economy.
Vehicles are pretty advanced on UGRP, each vehicle has a certain inventory capacity depending on the size, besides that, vehicles have mileage counters and a fully featured care system. Most of the vehicle cares can be done by yourself if you have the right tools and equipment, but some require a technician (you can become one yourself if you practice). Tuning vehicles is also possible, you can install immobilizers, anti-thefts, advanced locks and basic tuning parts as seen in single-player. You also can change your vehicle's interior if your vehicle supports it, like Journey RV.
DRUGS & ILLEGAL FACTIONS
Drugs are unique per state like mentioned before, each state has its own wide set of drugs which opens the door for a smuggling business. Also, drugs have a purity level. The process of creating a drug is also as advanced as real life is, let's take meth as an example: You need Sudafed, drain cleaner, Epsom salt, and a bottle, all of these items are obtainable if you know where to look for them. Also here is another example for Hash: You need glass cleaner, 4 AA batteries, lighter fluid, and Sudafed which are again, obtainable from the right place. Now onto the factions. Factions are pretty advanced, you can buy warehouses, factories, and fronts, each has their own use and perk and won't generate anything for you unless you support them back. Our faction system also allows you to expand into other states if you're big enough.
Again, thanks to UGMP, we'll be able to provide a better character customization system, there are various clothing items to choose, chains, watches, purses, duffle bags, rings and many more items are not available on SAMP. Also, we'll introduce a barbershop system that allows you to DIY your character's hair or change the style as you wish.
There is a lot to be done in order to take a huge step ahead of all existing communities and we're taking our time, hope you understand the struggles, we're doing our best. Keep an eye out for the next devblog!
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